2.0.0 Launch (Patch Notes)
Avoid The Squids » Devlog
Jade Boss
First Boss! Spawns after 150s and will respawn every 20s
Charges at the player 3x before disappearing
Destroys other squids (besides Brown and Black Squids) it touches!
Squid Adjustments
Blue Squid's respawn time:0.75s → 1.75s> 1s → 0.5s (-0.01s every 2s)
Green Squid's respawn time:1.25s → 1.5s > 1.5s → 1s (-0.01s every 3s)
Brown Squid's respawn time:4s → 3s> 10s → 8 (-0.1s every 10s),
Now Destroys other squids (besides the Jade Boss and Black Squids)
Pink Squid's respawn time:5s → 1.7s> 3s → 1s (-0.1s every 10s)
White Squid's respawn time:4s> 4s → 2s (-0.1s every 5s)
Purple Squids' respawn time:6s → 1.5s> 6s → 4s (-0.1s per 5s)
Black Squid's respawn time: 11s → 9s (-0.1s per 10s)
Squid's Trails will now animate on spawn (They will move once the animation is done!)
Now that Brown squid can destroy other squids, it made it too easy, so I ramped the scaling back up Overall average score should be the same
Post Processing & UI Changes
UI Text centered properly!
Richer colors!
Slowmotion now has a visual effect
Gold Mode now has a progress bar
Slowmotion progress bar changed
Game window is now a proper 16:9 ratio
Map changed (spells 오징어-Squid)
Player Changes
Sprite changed due to uneven pixel count, making the player leave their hitbox when turned
Gold Mode Activation120s> 90s
Slowmotion fixed, will no longer flicker at 0 Stamina (causing double speed)
Upcoming changes
Difficulty and Modes
Highscore system
Player Skins
Porting to Unity (Maybe)
Updates will now slow down to be Major updates
Avoid The Squids
Status | Released |
Author | GoHR |
Genre | Action |
Tags | 2D, Arcade, Bullet Hell, Pixel Art, Singleplayer |
More posts
- 1.3.0 Patch NotesJan 06, 2022
- 1.2.0 Patch NotesJan 05, 2022
- 1.1.1 Patch NotesJan 03, 2022
- 1.1.0 Patch NotesJan 03, 2022
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