1.1.0 Patch Notes
Avoid The Squids » Devlog
Squid Spawning system changed
1 random squid every 0.5s → 0.1s> Each Squid has it's own spawn timer and system
Was far too limiting and boring
Squid Spawn Timers
Blue Squid's respawn timer 0.5s → 0.15s
Green Squid's respawn timer 1s → 0.2s, Spawns after 20s
Brown Squid's respawn timer 1s → 0.5s, Spawns after 30s
Pink Squid's respawn timer 3s → 0.5s, Spawns after 60s
Purple Squid's respawn timer 3s → 0.3s, Spawns after 100s
Should allow players to understand squids and experience them at a reasonable pace
Pathing Update
Blue Squid: Random (Unchanged)
Green Squid:Random> Towards Player (Inaccurate)
Brown Squid: Random in 90º increments (Unchanged)
Pink Squid:Random> Towards Player (Accurate), Charge1s> 1.5s
Purple Squid:Random> Towards Player (Fairly Accurate)
More uniqueness to the squids
Avoid The Squids
Status | Released |
Author | GoHR |
Genre | Action |
Tags | 2D, Arcade, Bullet Hell, Pixel Art, Singleplayer |
More posts
- 2.0.0 Launch (Patch Notes)Jan 08, 2022
- 1.3.0 Patch NotesJan 06, 2022
- 1.2.0 Patch NotesJan 05, 2022
- 1.1.1 Patch NotesJan 03, 2022
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